This way you can represent the 2 basic archetypes of dex and str builds as they are basically in the game. Perhaps as a way to include roll speeds you can give penalties to your dodge chance. If you end your turn with a weapon in 2h mode you can choose to block with that but obviously it won't block 100% of the damage. Also I would say that swapping between 2h and 1h mode should be able to be done with no kind of cost during your turn, but not after you end your turn. Now I'm also thinking that when you declare your turn is over you get a menu that asks if you want to block and/or dodge during the enemy turn in case a player would rather tank the hits to save stamina. ![]() You dodge/block attack it consumes stamina, if you have no remaining stamina you have to take the hit.Īt the end of the enemies turn you recover a bit of stamina, determined by your endurance and/or gear/consumables. When an enemy attacks it rolls if you get a successful block or dodge based on your stats, and the enemies chance to hit. Strength can increase block chance and reduce the stamina cost of blocking ie stability. But the incentive is to save up a pool of stamina for the enemies turn because you will need to roll or block. You can attack as many times as your stamina allows for your turn. You have your stamina bar, attacking costs stamina. Its how you make the game turned based but still keep a bit of the dark souls feel. Tl dr: This will be a tough project, good luck and have fun! :) I worked in teams a lot and interfaces is the keyword here, very very important! I have a lot more to say, but this is already a tl dr post, so I just stop here. So, take all these points into account and create good drafts, especially when working as a team. Also, good planning is crucial for the outcome of a project, no matter which profession, and this even counts for small projects. ![]() It's a good idea to start with small projects and to work yourself up step by step. But be wary, if you really pursue a career in this industry, failing a project can make your motivation go downhill pretty fast. I'm not generally against the idea, if you get help and if you're a dedicated person, it could work, and I'd be pleased to test it for you/play the finished product. Coincidentally, I've been in the Rm2k scene for a very long time as well, and I've seen a horrendous amount of projects failing because of too high goals. I'm a game developer myself and this is a usual issue, especially for newcomers. I hope you haven't set your goals too high. ![]() throwaway562205's Guide to DSFix Savegame Backupsĭemon's Souls Dark Souls 2 Dark Souls 3 Bloodborne Dark Souls Mods Dark Souls Help Summon Sign Dark Souls PvP One Bros Fashion Souls Snuggly Souls Trophy Requests.Mopquill's Multiplayer Level Calculator. ![]()
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